Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Friday, 15 July 2016

Moto G4 and G4 Plus review: Bigger and better


When it comes to getting the most smartphone for your dollar, the Moto G line has been your best choice for the past few years. We adored the previous model, which came in at a mere $180. Now with the Moto G4 and G4 Plus, Motorola is literally aiming to make its budget lineup bigger and better. They've got larger and sharper screens, improved cameras and, of course, speedier processors. With those upgrades come compromises, though. For one, they're more expensive:
The G4 starts at $200 and the G4 Plus at $250. Motorola also made some curious design decisions, which in many ways feel like a step back. Still, they both manage to carry the mantle of Smartphone Value King. Motorola's latest Moto G (4th generation) follows the industry trend of releasing two different versions of one phone: standard and plus. Only in this case the "Plus" has nothing to do with size; instead it's a slightly more expensive model with a superior camera, better memory options and a fingerprint sensor. If the Moto G4 is a standout mid-ranged phone, the Moto G4 Plus starts to blur the lines between mid-range and high-end. Read on for our review.We love how the Moto G4 and Moto G4 Plus feel in hand. We sing the praises of all-metal, all-premium unibody phones as much as anyone (for good reason ... they look phenomenal), but these two plastic phones are a pleasure to hold. It helps that they don't feel at all like cheap plastic: The back is an almost leathery-feeling material with fine cross-hatched detailing, while the side is a faux-metal plastic that, in hand, can almost pass for aluminum. Motorola had to take shortcuts somewhere to keep these prices down, and going with a plastic build – albeit one that's attractive, light and feels more comfortable in our hands than most premium phones – is probably the smartest place to start.There's nothing budget about the 5.5-inch 1080p displays on the G4 and G4 Plus. They're not quite as fancy as the quad HD displays we're seeing in some flagships, but they still pack in 401 pixels per inch, which is plenty sharp for typical usage. Colors were bright and bold, even in direct sunlight, and viewing angles were surprisingly great. I didn't notice much of a difference between my iPhone 6S while reading long articles from Pocket and the New York Times app. Videos also looked uniformly great.
The big downside is that they're less capable when it comes to mobile VR. It's no wonder they're not Google Daydream ready (though nothing is stopping you from plugging them into a Google Cardboard headset). On the sound front, Motorola made the curious decision of replacing the last Moto G's solid stereo speakers with a single one. It's plenty loud, but it doesn't sound nearly as good as before. Now that Bluetooth speakers are cheap and small, I'd recommend just snagging one as an accessory. One nice feature that I never thought I'd have to call out in 2016: both phones have headphone jacks! For the uninformed, you use them to connect a wide variety of audio devices, including headphones. Someone should tell Motorola that these audio ports, which have been universally supported for decades, would be a nice addition to their flagship Moto Z lineup. That's especially true for the Z Force, which is thick enough to fit a headphone jack. (Yes, the Moto Z comes with a dongle, but that comes with plenty of compromises. You won't be able to charge the phone when the dongle is plugged in, for example.)

Motorola delivered a nearly stock OS on the G4 and G4 Plus, specifically Android 6.0.1. Marshmallow. The phones are devoid of the junkware and sponsored apps you often find on budget devices. None of this is new for Motorola, it's been trying to deliver vanilla versions of Android since it was under Google. But it's nice to see the company stick with that philosophy under Lenovo. Motorola's unique gestures, which made their debut on the original Moto X, once again make an appearance. Twisting either phone twice, similar to turning a door handle, quickly loads up the camera from anywhere in the OS. Making a double-chopping motion turns their flashlights on and off. What's particularly nice is that both features work consistently even when the phones are in standby mode.

Thanks......

Thursday, 14 July 2016

The new Moto E is the largest one yet



£99. Android Marshmallow. 5-inch display.


Motorola's entire smartphone lineup is getting a refresh in 2016. Following the new Moto Z and Moto G families, the company has unveiled the Moto E3, an update to its most affordable handset. It sports a 5-inch HD display, up from the 4.5-inch panel in the previous model, a quad-core processor and a 2,800 mAh battery, which Motorola claims will last you a full day. The rear-facing camera has been stepped up to eight megapixels, while a 5-megapixel selfie-snapper sits on the front. The internal storage is a mystery for now (don't expect much) but it will come with a microSD card slot.

The phone is set to grace the UK in "early September" starting at £99 (roughly $132) in select retailers including Tesco, Amazon and Argos. An international release seems likely; the Moto E is an important phone for the company, given its position at the low-end of the market. With Lenovo in charge, the Moto team has a lot to prove with this year's phones. The Moto Z and its modular accessories are a grand departure from the Moto X line, and initial reviews of the Moto G4 have been less than positive. Here's hoping the new Moto E can continue the legacy of its capable predecessors.

Tuesday, 12 July 2016

Android Wear's Latest Preview Opens Gestures To Other Apps



Android Apps Developer Preview 2 is available for your smart-watch


Are you the sort to treat your wrist as a test bed for Google software? If so, today's a grand day. Google has released its second developer preview of Android Wear 2.0, and it packs more than just some extra spit and polish. It now supports wrist gestures in third-party apps, to start. While you'll need apps to take advantage of this, it raises hope that your favorite fitness or messaging tool won't require a free hand (or your voice) for navigation.


 Other upgrades are minor, unless you really, really like easier access to action and navigation drawers. However, the biggest gripe may simply be finding a device to use with the preview. The software-based emulator will work on a computer, but you'll need either a Huawei Watch or the LG Watch Urbane 2nd Edition LTE to try this beyond your PC. Otherwise, you'll have to wait until the fall to see what all the fuss is about.

Android Wear's Latest Preview Opens Gestures To Other Apps



Android Apps Developer Preview 2 is available for your smart-watch


Are you the sort to treat your wrist as a test bed for Google software? If so, today's a grand day. Google has released its second developer preview of Android Wear 2.0, and it packs more than just some extra spit and polish. It now supports wrist gestures in third-party apps, to start. While you'll need apps to take advantage of this, it raises hope that your favorite fitness or messaging tool won't require a free hand (or your voice) for navigation.


 Other upgrades are minor, unless you really, really like easier access to action and navigation drawers. However, the biggest gripe may simply be finding a device to use with the preview. The software-based emulator will work on a computer, but you'll need either a Huawei Watch or the LG Watch Urbane 2nd Edition LTE to try this beyond your PC. Otherwise, you'll have to wait until the fall to see what all the fuss is about.

Android Wear's Latest Preview Opens Gestures To Other Apps



Android Apps Developer Preview 2 is available for your smart-watch


Are you the sort to treat your wrist as a test bed for Google software? If so, today's a grand day. Google has released its second developer preview of Android Wear 2.0, and it packs more than just some extra spit and polish. It now supports wrist gestures in third-party apps, to start. While you'll need apps to take advantage of this, it raises hope that your favorite fitness or messaging tool won't require a free hand (or your voice) for navigation.


 Other upgrades are minor, unless you really, really like easier access to action and navigation drawers. However, the biggest gripe may simply be finding a device to use with the preview. The software-based emulator will work on a computer, but you'll need either a Huawei Watch or the LG Watch Urbane 2nd Edition LTE to try this beyond your PC. Otherwise, you'll have to wait until the fall to see what all the fuss is about.

ASUS ZenFone 3 Deluxe gets first dibs on Snapdragon 821 chip


ASUS ZenFone 3 Deluxe also have up to 256GB of storage
We knew it wouldn't be long before ASUS rolls out its latest smartphones after the Computex unveiling, but it turns out the company has saved a little surprise for us. At the Taiwan and Hong Kong launch event today, ASUS revealed that its flagship 5.7-inch ZenFone 3 Deluxe has been given a chipset upgrade -- from Snapdragon 820 to the speedier Snapdragon 821 announced yesterday.

And yes, it's officially the world's first device to feature this 2.4GHz processor, while still benefiting from the same old Cat 13 LTE radio, a slightly faster Adreno 530 GPU, dual-SIM support (Micro SIM plus Nano SIM) and Quick Charge 3.0. The metallic ZenFone 3 Deluxe comes in three flavors, with its top model offering pretty much all the best possible specs to date: 6GB of DDR4 RAM plus 256GB of UFS 2.0 internal storage (expandable by up to 128GB via microSD using the second SIM slot). But this will cost you NT$24,990 or about US$780. The remaining two variants are still based on the 2.15GHz Snapdragon 820, and you get either 4GB RAM with 32GB storage (NT$15,990 or about US$500) or 6GB RAM with 64GB storage (NT$17,990 or about US$560). It's worth mentioning that these are certified for Google's Daydream VR platform.

The rest of the features are identical, including their 1080p Super AMOLED touchscreen (with glove mode), Gorilla Glass 4, a 3,000 mAh battery, NFC, 23-megapixel f/2.0 main camera (with OIS, laser AF and dual-tone flash). 8-megapixel f/2.0 front camera and fingerprint reader on the back. The series will become available in Taiwan and Hong Kong as early as August, though we're also told to expect the Snapdragon 821 variant to arrive later.

This is a mid-range 9.7-inch tablet featuring a 2,048 x 1,536 LCD, 4GB of RAM, 32GB of storage (with microSD expansion), an 8-megapixel main camera, a 5-megapixel front imager and Android 6.0. It runs on a hexa-core MediaTek chip (MT8176; dual 2.1GHz Cortex-A72 and quad 1.7GHz Cortex-A53) so it should be more than enough for general usage, plus it has a fingerprint reader, 802.11ac WiFi, DTS Headphone:X audio, a 5,900 mAh battery, USB Type-C port and Quick Charge 3.0 (but charger sold separately). The tablet will be available in Taiwan for NT$10,990 or about US$340 in August.

Monday, 11 July 2016

Pokemon go adds billions to Nintendo's market value



Pokémon Go is the latest hotness in mobile gaming and Nintendo is basking in its glow -- to the tune of $7.5 billion in additional market value. Nintendo stock closed up 25 percent on Monday, and by the end of last week, when Pokémon Go hit mobile devices across the US, Australia and New Zealand, the company's stock was already up 9 percent.

Nintendo added $7.5 billion to its market value on Friday and Monday alone, Reuters reports. Nintendo didn't directly develop or publish Pokémon Go, but it holds a large stake in the series' licensor, The Pokémon Company. Pokémon Go was developed and published by Niantic Labs, Google's former AR division that was responsible for the Ingress mobile game. Nintendo and Google invested an estimated $30 million in Niantic while it was working on Pokémon Go.

The stock boost is great news for Nintendo, which has been struggling to save face and money since 2011.Its living room console, the Wii U, hit shelves in November 2012 and it didn't sell nearly as well as the company expected or needed it to. Nintendo executives predicted they would move nearly 100 million Wii U consoles, but they've sold just 13 million since 2012. Nintendo lost money annually between fiscal years 2011 and 2014, largely banking on legacy titles like Mario, Animal Crossing and Super Smash Bros. Of course, market value doesn't translate directly to profit for Nintendo, but rising stock is a sign that investors still believe in the house that Mario built. Nintendo will need all the support it can get ahead of its next console launch, which we expect in March 2017. The Wall Street Journal reports that Pokémon Go will hit Europe, Japan and other Asian nations within a few days, citing people with knowledge of internal plans.